My Experience Guidelines To Create Mobile App Wire Frames


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App design goes through many stages, from conception to copies to finalized UI, but it all begins with wireframes. A wireframe is a rough sketch of how you want to fully understand your product in terms of a visual layout. It’s about placement, navigation, and defining the user journey at the initial stage possible. When designing mobile app wireframes, it is important to get a sense of which features will be involved and layout placement and how they interact with one another. A wireframe is not a UI bible, but a jumping off point for product design.
Our professional design team begins almost all wireframes in a little program called Sketch (we will get to the exceptions later), but there are many techniques to wireframe. Echo Innovate IT approach is what we’ve found to work best for a team of mobile app developers who work in tandem with clients to achieve a cohesive vision. Regardless of whether you are designing an app for yourself, a client, or as part of a design team, this is Echo Innovate IT ultimate guide on how to get started on developing mobile app wireframes.


Mobile App Development Company uses the tools to create mobile app wireframes. The requirements of your wireframe depend on the scope of your project. If you are working alone — or with a small team — wireframe first drafts can even be sketched out on a piece of paper. But as general best practice, it’s important to create a wireframe that can be easily shared between designers, developers, product teams and various stakeholders. Create documents that won’t get accidentally lost or deleted — this is the starting point of your project, without it, you’ll lose your core foundational ideas.

Four years ago, Fueled was using Photoshop as our main design tool. That was a bit like using a tank to make a painting. It wasn’t quite the right tool for the job. While it’s possible to do UI design in Photoshop, the program was built with so many other functions in mind and wasn’t as refined for UX design. Photoshop lacked the feature set we truly desired. Luckily, Sketch came along at the right time.

Today, we use the Sketch desktop app to easily share ideas with our team and clients. The UI and UX design tool is a quick and easy default that all our designers are well versed in. Sketch way more advanced than any other program when it comes to handling design systems, icon assets, and exporting to Flinto and Principle (which we use for prototyping).



Use the standardized sizes for all your design elements. Use standard iOS fonts, in the correct sizes (15 and 17 pt). You don’t want to use small, unreadable text or cut necessary text if the font size is too big. This applies to designing buttons as well — they all must conform to the platform standards.


Plan out each interaction in your wireframe, where any given action will take the user next. It’s easy to design core sections. What’s difficult is figuring out how to show each success and failure state, how to display forms (where you need a keyboard to pop up), and mapping out the multiple paths users can take to other screens. This type of thinking is what wireframes are for - the further into the design process you are, the more difficult it becomes to address these issues and adapt.